Role: Concept Development / Lighting / Rendering / Materials / Environments
Heavily inspired by Blade Runner, Death Stranding, and Drive—I wanted to push myself in visualization and concept art so I developed this series as a passion project. The ultimate goal here was to improve in the keyframe art discipline while utilizing 3D skills, rendering, and lighting—honing in on interesting visual storytelling centered around a desolate dystopian cyber hunter and his bike.